For the project "Curtain Call - Death at Asylum Theatre", I worked on a medium to large-sized level greybox and a new Killer design for the game "Dead by Daylight" by Behaviour Interactive.
I worked on this project as part of the course "Game Design Practice" (GDP) during my semester abroad at Abertay University.
Level Design
Designing a new killer concept for Dead by Daylight taught me how challenging it is to create something unique within an established game ecosystem. Researching existing killers helped me identify gaps and ultimately led to the idea of a puppet master who temporarily controls survivors after landing multiple hits with their primary weapon.
This project also deepened my understanding of level design. I explored Dead by Daylight maps firsthand and supplemented my research with foundational theory from industry books. Applying these principles in context helped me better understand how gameplay and environment design work together to support player experience.
