
The player takes on the role of an intergalactic explorer, travelling through space to reconnect fragmented planetary communities. By repairing vital objects essential to each planet's survival, the player helps restore balance and unity across the galaxy. With this game we want to promote repair culture entertainingly towards a younger target audience, by using humour instead of treats and lessons.
Production
Game Design
System
Gameplay
Level Design
Implementation
Quest System and Quests
Throughout this project, I’ve significantly developed my skills as a producer—particularly in how to improve team performance and overall output through effective planning.
Although programming is not my primary discipline, I took on the challenge of creating a semi-dynamic quest system. This system features quests that are interdependent, offer rewards, and vary in length based on customizable quest steps.
In addition, I contributed to the planet design, marking my second experience working on an open-world-style environment. I was responsible for designing the planet (placing cliffs and hot springs), placing points of interest (Spa, Landing Area, etc.) and collectibles to encourage exploration and engagement.
